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Rockstar’s next update arrived on Tuesday, alongside a driver hotfix from Nvidia, version 441.34. I was still getting occasional dips in the frame rate, but they seemed tied to busy action or environments, which are the situations in which you’d expect to lose some frames from time to time.
Pink rockstar clean version Patch#
That may have been a stopgap solution that artificially redistributed the game’s processing workload among CPU cores, but hey, it worked for me! After I installed the patch and added the launch argument, I was able to play at 60 fps with most settings on high, at my 24-inch monitor’s native resolution of 1920x1200. 14 patch added support for a workaround in which Rockstar instructed players experiencing stuttering to boot the game with a command-line argument in the Rockstar Games Launcher settings, -cpuLoadRebalancing. “It may take us up to a few days to properly test everything and ensure the next update completely solves the problem,” the company said. My gaming rig contains a Core i5-7500, 16 GB of RAM, and a GeForce RTX 2060 Super - all of which comfortably exceed the game’s minimum hardware specifications.Īt the time, Rockstar said it was issuing a patch to address the stuttering issue, although it acknowledged that the update might not immediately fix everything.
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13 blog post that it believed that the severe stuttering resulted from “unforeseen issues related to specific combinations of Nvidia graphics drivers, Nvidia GPU cards and certain CPU’s.” Red Dead Redemption 2 players on Reddit realized soon after launch that the problem seemed to arise for owners of PCs with quad-core Intel Core i5 processors. I’m happy to say that the patch eventually got rid of the stuttering completely, although other players continue to report issues such as crashes, texture pop-in, and a permanently visible mouse cursor. I’ve now spent a few more hours with the game following this week’s update. 19 patch, which also took aim at a number of other problems. Rockstar worked with Nvidia to address those issues for the Nov. 5 for me to get to this point, where I’m finally able to play - for the most part - at 60 frames per second.Īs I laid out in my initial impressions piece, I was one of many players with certain Intel CPUs who were experiencing serious stuttering issues at launch. It feels like it’s been an odyssey since the PC version launched on Nov. Rockstar Games patched the Windows PC version of Red Dead Redemption 2 again on Tuesday, the second major title update for the port.